3D Modelling

3D Modelling

Previous clients

creative flyer on red background

Built for Preformance

Every model I build starts in CAD software — precise, clean, and intentional from the first edge. From there it gets retopologised in Blender, stripping it down to efficient, game-ready geometry that doesn't waste a single triangle. The result is low poly assets that run clean in any environment without sacrificing the accuracy of the original form.

Where Optimization Meets Detail

Low poly doesn't mean low quality. By baking normal maps from the high detail CAD source onto the retopologised mesh, the model carries the depth and surface detail of something far more complex — without the performance cost. What you see in game looks polished and detailed. What's running under the hood is lean and optimised.

The Workflow That Makes It Work

CAD gives precision. Blender gives control. Normal baking gives depth. Together they produce models that sit under 1,000 triangles while looking like they shouldn't. It's a workflow built around getting the most out of every asset — and it shows in every game they end up in.

I've Worked for

I've Worked for

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