
Tracks is a solo passion project built entirely from the ground up — every script, every model, every UI element conceived and created by one person. The vision was to build a fully realised Roblox experience without compromise, handling the complete development pipeline from gameplay systems to visual production. Every decision, every detail, entirely my own
This was a project to hone in my modelling skills. Make realistic models while still being heavily optimized. Game can be shown upon request.
The biggest challenge was delivering a polished, performant experience without a team to lean on. Every 3D asset was built with optimisation at the forefront — low poly models coming in under 1,000 triangles each, with baked normal maps produced in Substance Painter to retain visual depth without the geometry cost. The result is a game that looks detailed and intentional while running clean — proof that quality and performance don't have to be a trade-off.



